LittleBigEntrepreneurs – Design Thinking and Gaming Applied to Entrepreneurship Education


Project LittleBigEntrepreneurs aims to enhance key entrepreneurial competencies and to develop an entrepreneurial mindset in children.

This will be achieved through:

Specific objectives

Project leaflets

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Target Groups

Children, either directly or through partners’ connections with schools, education authorities, teachers’ unions, etc.

Teachers and Trainers, directly or through specific trainers’ databases and partners’ connections with schools, education authorities, teachers’ unions, etc.

Parents, by using connections to parents’ associations and schools.

Key Actors in Education through partners’ network of contacts, including a European-wide network.

Final beneficiaries:

Children between 6 and 10 years old may improve their level of Entrepreneurship skills by participating in parts of the development, including pilot testing.

School teachers and trainers get a new tool for Entrepreneurship Education they can use, besides receiving training in this tool and have the chance to improve their skills on the subject by participating in Pilot Testing activities.

Parents can use LittleBigEntrepreneurs Game and play with their children to improve their Entrepreneurship skills.

Parents’ Associations are invited to participate in the project’s activities.

The group of decision-makers in the area of education includes, for instance, national and regional branches of Ministries of Education, Directors of Schools and organizations active in Entrepreneurship Education, have the power to implement the training in schools and other non-formal and informal education contexts and to design new policies in the field of Entrepreneurship Education.

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Main data

Project number: 

Main objective of the project: Innovation

Project Title: LittleBigEntrepreneurs – Design Thinking and Gaming Applied to Entrepreneurship Education

Project Start Date: 01-10-2020

Project Total Duration: 36 months

Project End date: 31-08-2023

National Agency of the Applicant Organisation: SI01 CMEPIUS “Center Republike Slovenije za mobilnost in evropske programe izobraževanja in usposabljanja”

Project Description


The competitiveness and innovation of the European Economy depend on Entrepreneurship. There is a growing awareness of the potential of young people to launch and develop their own commercial or social ventures, thereby becoming innovators in the areas where they live and work. Hence, developing and promoting entrepreneurship education has been one of the key policy objectives for the EU and the Member States for many years. In this context is important to find new and effective approaches to bring entrepreneurship education into children’s lives, either in school or in non-formal or informal learning contexts.


Project LittleBigEntrepreneurs proposes the development of a learning computer game that uses the Design Thinking process to deliver key entrepreneurial competencies and develop an entrepreneurial mindset in children. This new methodology intends to be engaging and flexible, capable of producing lasting effects.

This will be achieved through:

Number and profile of participants:

Long term benefits:

Intellectual Outputs:

All the materials & results will be developed during the project’s lifetime and will be available here after being published.

Intellectual Outputs


Check our intellectual outputs – the computer game, Implementation Guide and Game Manual. Click and play!

To access Estonian, Greek, Portugues and Slovenian translations of the game and materials, press the green button.

Computer game

Here you can enter the computer game

Implementation Guide

Information about design thinking and some examples of class activities for teachers

Game Manual

Technical explanations of the computer game for teachers

With the game based on design thinking idea, kids unconsciously learn how to be innovative. Here is a short explanation of design thinking.

Play Video
Short video explaning the phases of design thinking

Design thinking is a problem-solving approach that involves empathy, creativity, and iterative experimentation. It helps teachers and students to understand and solve complex problems by focusing on the needs and experiences of the people involved. Design thinking is a user-centred process that involves five stages: empathize, define, ideate, prototype, and test. By using design thinking, teachers can create innovative solutions that meet the needs of their students and improve their learning outcomes.

Student Challenge/Contest

In galleries below, student drawings are posted that took part in the competition for the best space cruise drawing.



Mednarodna Fakulteta za Družbene in Poslovne študije (Slovenia)

Website: ISSBS

Contact: Nada Trunk Širca

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Contact: Gonçalo Meireles


Boon Unipessoal, Lda. , Portugal

Website: BOON

Contact: Cristiana Farias

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Osnovna šola borcev za severno mejo, Slovenia

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Võru Kesklinna Kool, Estonia

Website: Võru Kesklinna Kool

Contact: Anu Koop

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Chania Directorate of Primary Education, Greece

Website: CDPE

Contact: Marina Daskalaki



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    LittleBigEntrepreneurs – Design Thinking and Gaming Applied to Entrepreneurship Education

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