LittleBigEntrepreneurs – Design Thinking and Gaming Applied to Entrepreneurship Education


Project LittleBigEntrepreneurs aims to enhance key entrepreneurial competences and to develop an entrepreneurial mindset in children.

This will be achieved through:

Specific objectives

Project leaflets

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Target Groups

Children, either directly or through partners’ connections with schools, education authorities, teachers’ unions, etc.

Teachers and Trainers, directly or through specific trainers’ databases and partners’ connections with schools, education authorities, teachers’ unions, etc.

Parents, by using connections to parents’ associations and schools.

Key Actors in Education through partners’ network of contacts, including a European-wide network.

Final beneficiaries:

Children between 6 and 10 years old may improve their level of Entrepreneurship skills by participating in parts of the development, including pilot testing.

School teachers and trainers get a new tool for Entrepreneurship Education they can use, besides receiving training in this tool and have the chance to improve their skills on the subject by participating in Pilot Testing activities.

Parents can use LittleBigEntrepreneurs Game and play with their children to improve their Entrepreneurship skills.

Parents’ Associations are invited to participate in the project’s activities.

The group of decision-makers in the area of education includes, for instance, national and regional branches of Ministries of Education, Directors of Schools and organizations active in Entrepreneurship Education, have the power to implement the training in schools and other non-formal and informal education contexts and to design new policies in the field of Entrepreneurship Education.

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Main data

Project number: 

Main objective of the project: Innovation

Project Title: LittleBigEntrepreneurs – Design Thinking and Gaming Applied to Entrepreneurship Education

Project Start Date: 01-10-2020

Project Total Duration: 36 months

Project End date: 31-08-2023

National Agency of the Applicant Organisation: SI01 CMEPIUS “Center Republike Slovenije za mobilnost in evropske programe izobraževanja in usposabljanja”

Project Description


The competitiveness and innovation of the European Economy depend on Entrepreneurship. There is a growing awareness of the potential of young people to launch and develop their own commercial or social ventures, thereby becoming innovators in the areas where they live and work. Hence, developing and promoting entrepreneurship education has been one of the key policy objectives for the EU and the Member States for many years. In this context is important to find new and effective approaches to bring entrepreneurship education into children’s lives, either in school or in non-formal or informal learning contexts.


Project LittleBigEntrepreneurs proposes the development of a learning computer game that uses the Design Thinking process to deliver key entrepreneurial competencies and develop an entrepreneurial mindset in children. This new methodology intends to be engaging and flexible, capable of producing lasting effects.

This will be achieved through:

Number and profile of participants:

Long term benefits:

Intellectual Outputs:

All the materials & results will be developed during the project’s lifetime and will be available here after being published.

Intellectual Outputs


Check our beta versions of intellectual outputs – the computer game, Implementation Guide and Game Manual. Click and play!

With the game based on design thinking idea, kids unconsciously learn how to be innovative. Here is a short explanation of design thinking.

Play Video
Phases of Design Thinking



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    LittleBigEntrepreneurs – Design Thinking and Gaming Applied to Entrepreneurship Education

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